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Pre-Mortem in action

Over on the inevitable blog, Cara Turner gives a great description of a Pre-Mortem exercise she conducted with an Agile development team. Excerpt: Introduction to the team: This is a slightly different retrospective activity, that looks forward not back, but as if we’re looking backward. We’re going to pretend we’ve come to the end of the […]

Pre-Mortem

Object of Play Often in projects, the learning is all at the wrong end. Usually after things have already gone horribly wrong or off-track, members of the team gather in a “postmortem” to sagely reflect on what bad assumptions and courses of action added up to disaster. What makes this doubly unfortunate is that those same team members, […]

What could go wrong?

This post written by guest author Clifton B.  A while back I was working with a friend’s startup, building a web app that helps small businesses connect with their customers without having to pay for dedicated customer service teams. Still in the proof-of-concept stage, the developers had been wondering whether to introduce a handful of premium […]

Gamestorming for Distributed Teams

Gamestorming is an amazing way to improve the performance of teams. Unfortunately, Gamestorming doesn’t work too well when your team is distributed. In this guest post, written by Luke Hohmann (who also wrote the foreword to Gamestorming and his own nifty book, Innovation Games), Luke will describe some of the tools his company has created […]